![]() When is the last time FF outsold Diablo? Diablo 1 in 1996? Saying "FF shouldn't be afraid of competition!" is lunacy, because it ignores that these very, very, large franchises have been outselling it for well over a decade. Harry Potter is a multimedia juggernaut franchise on the level of Star Wars that isn't comparable to either- even non gamers are VERY well aware of what it is and FF will never hit that level. Zelda has done a very good job of completely reinventing itself into a very different franchise than it was on N64 or Gamecube, and likewise God of War doesn't remotely resemble what it was on PS2. With that kind of market growth, tastes change. 16 was a good couple of steps in that direction, but not nearly enough. FF needs to retool itself by quite a bit if it wants to grow along with it, but it risks alienating its fanbase by doing so, and we can see this in every ff16 thread where there is whining about how it needs to go back to turn based gameplay from the SNES era. When FF was at its peak, the JP market made up WAY more of the global total. It's not just "the industry" growing, it's specifically that western territories are where are the growth is while japan is declining. In a less stacked up year Square may have come closer to the upper end of their projections, but it's going to be rough for ANY of these games to be a huge breakout success with so much competition. Mortal Kombat 1 (85 MC) is September 19thĪnd this is just five months. Lord of the Rings- Gollum (lol) was May 25 That being said- This is an UNUSUALLY stacked year in terms of incredibly high profile, high rated games hitting shelves back to back- no other year in recent memory is anywhere close. It does not help that the outfit you are sewn into for 2/3rds of the game is some kind of wildly impractical pirate/vampire cosplay outfit.Īgain- I like the game and think it's the best entry they've put together in a long time- but FF isn't going to end up having the mass appeal square wants it to in the west until they figure out the aesthetics and player choice issues. ![]() FFXVI on the other hand sticks Clive in one outfit at all times, and does not allow the player to change this outside of set points in the storyline where the outfit change is done FOR you. God of War, Ghost, Baldur's Gate, and Horizon are also stuffed to the gills with player customization options so that nobody's Aloy, Jin Sakai, Kratos, or tadpole MC has to look like anybody else's. On one side are in-game characters and NPCs that move like actual people, and the other is full of unnatural movements out of cut rate animation from 2 decades ago. Likewise we can look at how larian handles the movements of even random, throwaway NPCs in Baldur's Gate: View: This is an anime doll wandering around in 3D space, it's not a person.
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